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Jean.

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Jean.'s Most Thanked Post
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Target Gun (Con limite de compras por ronda) 2
Thread Subject Forum Name
Target Gun (Con limite de compras por ronda) Pawn/Scripting.
Post Message
Wenas, es la misma target gun pero con un limite de compras (1 target por ronda)  :foreveralone:

Código PHP:
#include <amxmodx>
#include <hamsandwich>
#include <engine>
#include <cs_weapons_api>
#include <fun>
#include <amx_settings_api>
#include <ttt>

#define WEAPON_CSWID CSW_DEAGLE
#define WEAPON_NAME "weapon_deagle"

new g_TargetGung_Glowing[33], g_pMsgScreeFadeg_pMsgScreeShakeg_MaxPlayersg_Attacker[33], g_iCount[33];
new 
g_szModels[3][TTT_FILELENGHT];
new 
g_szSounds[TTT_FILELENGHT];
new 
cvar_weapon_speedcvar_weapon_ammocvar_weapon_clipcvar_weapon_pricecvar_weapon_reloadcvar_weapon_recoil,
 cvar_target_damagecvar_target_radiuscvar_time_explodecvar_message_mode;

public 
plugin_precache()
{
    if(!amx_load_setting_string(TTT_SETTINGSFILE"TARGET GUN""MODEL_V"g_szModels[0], charsmax(g_szModels[])))
    {
        g_szModels[0] = "models/ttt/v_targetgun.mdl";
        amx_save_setting_string(TTT_SETTINGSFILE"TARGET GUN""MODEL_V"g_szModels[0]);
    }
    precache_model(g_szModels[0]);
    
    
if(!amx_load_setting_string(TTT_SETTINGSFILE"TARGET GUN""MODEL_P"g_szModels[1], charsmax(g_szModels[])))
    {
        g_szModels[1] = "models/ttt/p_targetgun.mdl";
        amx_save_setting_string(TTT_SETTINGSFILE"TARGET GUN""MODEL_P"g_szModels[1]);
    }
    precache_model(g_szModels[1]);
    
    
if(!amx_load_setting_string(TTT_SETTINGSFILE"TARGET GUN""MODEL_W"g_szModels[2], charsmax(g_szModels[])))
    {
        g_szModels[2] = "models/ttt/w_targetgun.mdl";
        amx_save_setting_string(TTT_SETTINGSFILE"TARGET GUN""MODEL_W"g_szModels[2]);
    }
    precache_model(g_szModels[2]);
    
    
if(!amx_load_setting_string(TTT_SETTINGSFILE"TARGET GUN""SOUND_BEEP"g_szSoundscharsmax(g_szSounds)))
    {
        g_szSounds "ttt/targetgun_beep.wav";
        amx_save_setting_string(TTT_SETTINGSFILE"TARGET GUN""SOUND_BEEP"g_szSounds);
    }
    precache_sound(g_szSounds);
}

public 
plugin_init()
{
    register_plugin("[TTT] Item: Target Gun"TTT_VERSION"SthoNy'");
    
    cvar_target_damage    
my_register_cvar("ttt_target_damage",    "300.0",    "Target gun explosion damage. (Default: 300.0)");
    cvar_target_radius    my_register_cvar("ttt_target_radius",    "420.0",    "Target gun radius. (Default: 420.0)");
    cvar_weapon_clip    my_register_cvar("ttt_target_clip",        "1",    "Target gun clip ammo. (Default: 1)");
    cvar_weapon_ammo    my_register_cvar("ttt_target_ammo",        "0",    "Target gun backpack ammo. (Default: 1)");
    cvar_weapon_speed    my_register_cvar("ttt_target_speed",        "10.0",    "Target gun attack speed delay. (Default: 10.0)");
    cvar_weapon_reload    my_register_cvar("ttt_target_reload",    "0.0",    "Target gun reload speed. (Default: 0.0)");
    cvar_weapon_recoil    my_register_cvar("ttt_target_recoil",    "0.0",    "Target gun recoil. (Default: 0.0)");
    cvar_weapon_price    my_register_cvar("ttt_price_target",        "3",    "Target gun price. (Default: 3)");
    cvar_message_mode    my_register_cvar("ttt_message_mode""1""Message type 0 || 1. (Default: 1)");
    
    cvar_time_explode    
my_register_cvar("ttt_time_explode""3.0""Target gun time explode (Default: 3.0)");
    
    g_MaxPlayers 
get_maxplayers();
    g_pMsgScreeFade                                get_user_msgid("ScreenFade");
    g_pMsgScreeShake                                get_user_msgid("ScreenShake");
}

public 
client_disconnect(idremove_task(id);

public 
ttt_plugin_cfg()
{
    g_TargetGun ttt_buymenu_add"Target Gun"get_pcvar_num(cvar_weapon_price), PC_TRAITOR);
    ttt_add_exceptiong_TargetGun );
}

public 
ttt_gamemode(gamemode)
{
    
    
if(gamemode == GAME_ENDED || gamemode == GAME_RESTARTING || gamemode == GAME_PREPARING)
    {    
        
for( new 1<= g_MaxPlayersi++ )
        {
            if(g_Glowing[i])
            {
                g_Glowing[i] = false;
    
   g_iCount[i] = false;
                set_user_rendering(i);
                
                
if(task_exists(i))
                remove_task(i);
            }
        }
    }
}
public 
ttt_item_selected(iditemname[], price)
{
    if(
g_TargetGun == item )
    {
        if(!
g_iCount[id])
        {
    
            
if(user_has_weapon(idWEAPON_CSWID))
            
engclient_cmd(id"drop"WEAPON_NAME);
        
            
static data[STOREABLE_STRUCTURE];
            if(!
data[STRUCT_CSWA_CSW])
            {
                
data[STRUCT_CSWA_ITEMID] = g_TargetGun;
                
data[STRUCT_CSWA_CSW] = WEAPON_CSWID;
                
data[STRUCT_CSWA_CLIP] = get_pcvar_num(cvar_weapon_clip);
                
data[STRUCT_CSWA_MAXCLIP] = get_pcvar_num(cvar_weapon_clip);
                
data[STRUCT_CSWA_AMMO] = get_pcvar_num(cvar_weapon_ammo);
                
data[STRUCT_CSWA_STACKABLE] = true;
                
data[STRUCT_CSWA_SILENCED] = -1;
                
data[STRUCT_CSWA_SPEEDDELAY] = _:get_pcvar_float(cvar_weapon_speed);
                
data[STRUCT_CSWA_DAMAGE] = _:0;
                
data[STRUCT_CSWA_RELOADTIME] = _:get_pcvar_float(cvar_weapon_reload);
                
data[STRUCT_CSWA_RECOIL] = _:get_pcvar_float(cvar_weapon_recoil);
                
data[STRUCT_CSWA_MODEL_V] = g_szModels[0];
                
data[STRUCT_CSWA_MODEL_P] = g_szModels[1];
                
data[STRUCT_CSWA_MODEL_W] = g_szModels[2];
            }
            
cswa_give_specific(iddata);
        
            client_print_color
(idprint_team_default"%s Compraste una !gTarget Gun!"TTT_TAG);
            
g_iCount[id] = true;
            
            return 
PLUGIN_HANDLED;
        }
        else
        {
            
client_print_color(idprint_team_default"%s Ya alcanzaste tu limite de !gTarget's Gun!"TTT_TAG);
        }
    }
    return 
PLUGIN_CONTINUE;
   
}

public 
cswa_damage(weapon_idvictimattackerFloat:damage)
{
    new NameA[32];
    get_user_name(attackerNameAcharsmax(NameA));
     
    
if(get_weapon_edict(weapon_idREPL_CSWA_ITEMID) == g_TargetGun)
    {
        if(get_pcvar_num(cvar_message_mode) >=1)
        {
            client_print_colorvictimprint_team_default"%s Han introducido un !tProyectil Explosivo !nen ti, !gEXPLOTARAS!"TTT_TAG);
        }
        else
        {
            client_print_colorvictimprint_team_default"%s !t%s !nintrodujo un !tProyectil Explosivo !nen ti, !gEXPLOTARAS"TTT_TAGNameA);
        }
        
        g_Glowing
[victim] = true;
        g_Attacker[victim] = attacker;
        
        set_user_rendering
(victimkRenderFxGlowShell25500kRenderNormal30);
        
        emit_sound
(victimCHAN_AUTOg_szSounds1.0ATTN_NORM0PITCH_NORM);
        set_taskget_pcvar_float(cvar_time_explode), "targetgun_Explode"victim);
        
        Set_user_screenfade
(victim255002100);
        shake_user_screen(victim);
    }
}
public 
targetgun_Explode(id)
{
    if( !is_user_alive(id) || ttt_get_gamemode() == GAME_ENDED || ttt_get_gamemode() == GAME_PREPARING || !is_user_connected(g_Attacker[id]) )
        return PLUGIN_HANDLED;
    
    strip_user_weapons
(id);
    Explode(id);
    CreateExplosion(id);
    remove_task(id);
    
    
return PLUGIN_HANDLED;
}

CreateExplosion(id)
{
    static Float:origin[3];
    entity_get_vector(idEV_VEC_originorigin);

    new victim = -1Float:damage;
    new Float:radius get_pcvar_float(cvar_target_radius);
    new Float:dmg get_pcvar_float(cvar_target_damage);

    while((victim find_ent_in_sphere(victimoriginradius)) != 0)
    {
        if(is_valid_ent(victim) && entity_get_float(victimEV_FL_takedamage) != DAMAGE_NO)
        {
            damage = (dmg/radius)*(radius entity_range(idvictim));
        
            
if(damage 0.0 )
            {
                if(is_user_connected(victim))
                ttt_set_playerdata(victimPD_KILLEDBYITEMg_TargetGun);
                ExecuteHam(Ham_TakeDamagevictimg_Attacker[id], g_Attacker[id], damageDMG_BLAST);
                entity_set_vector(victimEV_VEC_velocityFloat:{0.00.00.0});
                if(is_user_alive(victim))
                ttt_set_playerdata(victimPD_KILLEDBYITEMg_TargetGun);
            }
        }
    }
    
    ttt_set_playerdata
(idPD_KILLEDBYITEMg_TargetGun);
    ExecuteHam(Ham_TakeDamageidg_Attacker[id], g_Attacker[id], dmgDMG_BLAST);
}

Explode(id)
{
    static origin[3];
    get_user_origin(idorigin0);

    message_begin(MSG_BROADCASTSVC_TEMPENTITY);
    write_byte(TE_TAREXPLOSION);
    write_coord(origin[0]);
    write_coord(origin[1]);
    write_coord(origin[2]);
    message_end();
}
public 
Set_user_screenfade(indexrrrgggbbbduracionalpha)
{
    message_beginindex MSG_ONE_UNRELIABLE MSG_BROADCASTg_pMsgScreeFade_index );
    write_shortduracion 4096 );
    write_shortduracion 4096 );
    write_short0x0000 );
    write_byterrr ); 
    write_byte
ggg );
    write_bytebbb ); 
    write_byte
alpha );
    message_end( );    
}
stock shake_user_screen(index)
{
    message_begin(MSG_ONEg_pMsgScreeShake, {0,0,0}, index); // Shake Screen
    write_short(1<<14);
    write_short(1<<14);
    write_short(1<<14);
    message_end();
}
  

por sí deciden implementarla de nuevo con un poco más de orden.

EDIT; Le removí lo de no hacerle daño a traidores a petición del público  :no:


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Ingresó:
02-25-2018
Última visita:
01-25-2019, 06:24 AM
Online For:
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