Welcome Soldier.



[Zombie Escape] agregar arma segundaria al rr1

GabsHp Sin conexión
Lord Gabs
#12
(04-06-2019, 05:35 AM)GOKU2019 escribió:
(04-06-2019, 04:09 AM)GabsHp escribió: Todos puñetas. Eso sólo es una skin, no tiene función alguna.
Para que funcione como arma necesitan el código script de un plugin que le de función a esa arma. Ahí solo aportan la apariencia, más no funcionará como ustedes dicen.

Pues ha eso me estoy llendo se puede crear el script y el plugins fácil Wink

Solo dedicamos que no está mal la arma nada más!

Quien te dijo que crear un plugin era fácil? Jajaja, y menos si se trata de un arma.

Aquí te dejo el ejemplo del plugin de la Thanatos, hazte una idea para ver si puedes crear el plugin tú:

[spoiler="Ejemplo de plugin de Thanatos"]


Código PHP:
<?php 
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define PLUGIN "[CSO] Pri: Thanatos-7"
#define VERSION "1.0"
#define VERSION "1.0"
#define AUTHOR "Dev!l"

#define ENG_NULLENT        -1
#define EV_INT_WEAPONKEY    EV_INT_impulse

#define WEAPONKEY 754247

const USE_STOPPED = 0
const PDATA_SAFE = 2
const OFFSET_LINUX_WEAPONS = 4
const OFFSET_WEAPONOWNER = 41
const m_flNextAttack = 83
const m_szAnimExtention = 492

#define WEAP_LINUX_XTRA_OFF        4
#define m_flTimeWeaponIdle            48
#define m_iClip                    51
#define m_fInReload                54
#define PLAYER_LINUX_XTRA_OFF    5

#define RELOAD_TIME        4.5

new const v_model[] = "models/cso/v_thanatos7.mdl"
new const p_model[] = "models/cso/p_thanatos7.mdl"
new const w_model[] = "models/cso/w_thanatos7.mdl"
new const SCYTHE_MODEL[] = "models/cso/thanatos7_scythe.mdl"

new const sound[10][] =  
{
  "weapons/thanatos7-1.wav",
  "weapons/thanatos7_bdraw.wav",
  "weapons/thanatos7_bidle2.wav",
  "weapons/thanatos7_clipin1.wav",
  "weapons/thanatos7_clipin2.wav",
  "weapons/thanatos7_clipout1.wav",
  "weapons/thanatos7_clipout2.wav",
  "weapons/thanatos7_draw.wav",
  "weapons/thanatos7_scythereload.wav",
  "weapons/thanatos7_scytheshoot.wav"
}

new const
sprite[4][] =  
{
  "sprites/weapon_thanatos7.txt",
  "sprites/cso/640hud7.spr",
  "sprites/cso/640hud13.spr",
  "sprites/cso/640hud117.spr"
}

enum
{
  IDLE = 0,
  BIDLE,
  BIDLE2,
  SHOOT1,
  BSHOOT1,
  SHOOT2,
  BSHOOT2,
  RELOAD,
  BRELOAD,
  SCYTHESHOOT,
  SCYTHERELOAD,
  DRAW,
  BDRAW
}

#define write_coord_f(%1)    engfunc(EngFunc_WriteCoord,%1)

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new
g_had_thanatos7[33], g_thanatos7_ammo[33], g_mode[33], g_reload[33], g_thanatos7
new Float:cl_pushangle[33][3], g_clip_ammo[33], g_old_weapon[33]
new
g_IsInPrimaryAttack, g_orig_event_thanatos7, g_thanatos7_TmpClip[33], Ent, gmsgWeaponList, g_MaxPlayers ,g_Msg_StatusIcon
new cvar_dmg_scythe, cvar_clip_thanatos7, cvar_thanatos7_ammo, cvar_recoil_thanatos7, cvar_dmg_thanatos7
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
          "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
          "weapon_mp5navy", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
          "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
          "weapon_ak47", "weapon_knife", "weapon_p90" }
           
enum
{
  MODE_NOLMAL = 1,
  MODE_CHANGING_1,
  MODE_CHANGING_2,
  MODE_BOLT
}

public
plugin_init()
{
  register_plugin(PLUGIN, VERSION, AUTHOR)
  register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  register_forward(FM_CmdStart, "fw_CmdStart")
  register_forward(FM_SetModel, "fw_SetModel")
  register_touch("scythe", "*", "fw_Touch")
  register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
   
  RegisterHam
(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
   
  RegisterHam
(Ham_TraceAttack, "player", "fw_TraceAttack")
  RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
  RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
  RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
  RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
  RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
  RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
  RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
   
 
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
      if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
   
  RegisterHam
(Ham_Item_AddToPlayer, "weapon_m249", "fw_AddToPlayer_Post", 1)
  RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_PrimaryAttack")
  RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_PrimaryAttack_Post", 1)
  RegisterHam(Ham_Item_PostFrame, "weapon_m249", "fw_ItemPostFrame")
  RegisterHam(Ham_Weapon_Reload, "weapon_m249", "fw_Reload")
  RegisterHam(Ham_Weapon_Reload, "weapon_m249", "fw_Reload_Post", 1)
  RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m249", "fw_Idleanim", 1)
  RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
   
  cvar_recoil_thanatos7
= register_cvar("cso_thanatos7_recoil", "0.45")
  cvar_dmg_thanatos7 = register_cvar("cso_dmg_thanatos7", "60.0")
  cvar_dmg_scythe = register_cvar("cso_dmg_scythe", "100.0")
  cvar_clip_thanatos7 = register_cvar("cso_thanatos7_clip", "120")
  cvar_thanatos7_ammo = register_cvar("cso_thanatos7_ammo", "240")
   
  g_thanatos7
= zp_register_extra_item("Thanatos-7", 50, ZP_TEAM_HUMAN)
   
  gmsgWeaponList
= get_user_msgid("WeaponList")
  g_Msg_StatusIcon = get_user_msgid("StatusIcon")
  g_MaxPlayers = get_maxplayers()
   
  register_clcmd
("weapon_thanatos7", "hook_weapon")
}

public
plugin_precache()
{
  precache_model(v_model)
  precache_model(p_model)
  precache_model(w_model)
  precache_model(SCYTHE_MODEL)
   
 
for(new i = 0; i < sizeof(sound); i++)  
      precache_sound
(sound[i])
       
 
for(new i = 1; i < sizeof(sprite); i++)
      precache_model(sprite[i])
       
  register_forward
(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}

public
zp_user_infected_post(id)
{
  remove_thanatos7(id)
}

public
fw_PlayerKilled(id)
{
  remove_thanatos7(id)
}


public
hook_weapon(id)
{
  engclient_cmd(id, "weapon_m249")
  return
}

public
fw_PrecacheEvent_Post(type, const name[])
{
  if(equal("events/m249.sc", name))
      g_orig_event_thanatos7 = get_orig_retval()
}

public
zp_extra_item_selected(id, itemid)
{
  if(itemid == g_thanatos7) get_thanatos(id)
}

public
get_thanatos(id)
{
  if(!is_user_alive(id))
      return
       
 
new iWep2 = give_item(id,"weapon_m249")
  if( iWep2 > 0 )
  {
      cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_thanatos7))
      cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_thanatos7_ammo))
      set_weapons_timeidle(id, CSW_M249, 2.0)
      set_player_nextattackx(id, 2.0)
      set_weapon_anim(id, DRAW)
  }
  g_had_thanatos7[id] = 1
  g_mode
[id] = MODE_NOLMAL
  g_thanatos7_ammo
[id] = 0
  g_reload
[id] = 1
  update_specialammo
(id, g_thanatos7_ammo[id], g_thanatos7_ammo[id] > 0 ? 1 : 0)
   
  message_begin
(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  write_string("weapon_thanatos7")
  write_byte(3)
  write_byte(200)
  write_byte(-1)
  write_byte(-1)
  write_byte(0)
  write_byte(4)
  write_byte(CSW_M249)
  write_byte(0)
  message_end()
}

public
remove_thanatos7(id)
{
  update_specialammo(id, g_thanatos7_ammo[id], 0)
       
  g_had_thanatos7
[id] = 0
  g_thanatos7_ammo
[id] = 0
  g_reload
[id] = 1
}

public
fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
  if(!is_user_alive(iAttacker))
      return

  new g_currentweapon = get_user_weapon(iAttacker)

  if(g_currentweapon != CSW_M249 || !g_had_thanatos7[iAttacker])
      return
       
  SetHamParamFloat
(3, get_pcvar_float(cvar_dmg_thanatos7))
   
 
static Float:flEnd[3], Float:myOrigin[3]
   
  pev
(iAttacker, pev_origin, myOrigin)
  get_tr2(ptr, TR_vecEndPos, flEnd)
       
 
if(!is_user_alive(iEnt))
  {
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_DECAL)
      write_coord_f(flEnd[0])
      write_coord_f(flEnd[1])
      write_coord_f(flEnd[2])
      write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
      write_short(iEnt)
      message_end()

      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_WORLDDECAL)
      write_coord_f(flEnd[0])
      write_coord_f(flEnd[1])
      write_coord_f(flEnd[2])
      write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
      message_end()
       
      message_begin
(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_GUNSHOTDECAL)
      write_coord_f(flEnd[0])
      write_coord_f(flEnd[1])
      write_coord_f(flEnd[2])
      write_short(iAttacker)
      write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
      message_end()
  }
}

public
fw_UpdateClientData_Post(id, sendweapons, CD_Handle)
{
  if(!is_user_alive(id) || (get_user_weapon(id) != CSW_M249 || !g_had_thanatos7[id]))
      return FMRES_IGNORED
   
  set_cd
(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
   
 
return FMRES_HANDLED
}

public
fw_SetModel(entity, model[])
{
  if(!is_valid_ent(entity))
      return FMRES_IGNORED
   
 
static szClassName[33]
  entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
       
 
if(!equal(szClassName, "weaponbox"))
      return FMRES_IGNORED
   
 
static iOwner
   
  iOwner
= entity_get_edict(entity, EV_ENT_owner)
   
 
if(equal(model, "models/w_m249.mdl"))
  {
      static iStoredAugID
   
      iStoredAugID
= find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)

      if(!is_valid_ent(iStoredAugID))
          return FMRES_IGNORED
   
     
if(g_had_thanatos7[iOwner])
      {
          g_had_thanatos7[iOwner] = 0
           
          entity_set_int
(iStoredAugID, EV_INT_WEAPONKEY, WEAPONKEY)
          set_pev(iStoredAugID, pev_iuser4, g_thanatos7_ammo[iOwner])
          entity_set_model(entity, w_model)
           
         
return FMRES_SUPERCEDE
     
}
  }
  return FMRES_IGNORED
}

public
fw_UseStationary_Post(entity, caller, activator, use_type)
{
  if (use_type == USE_STOPPED && is_user_connected(caller))
      replace_weapon_models(caller, get_user_weapon(caller))
}

public
fw_Item_Deploy_Post(weapon_ent)
{
  static owner
  owner
= fm_cs_get_weapon_ent_owner(weapon_ent)
   
 
static weaponid
  weaponid
= cs_get_weapon_id(weapon_ent)
   
  replace_weapon_models
(owner, weaponid)
}

public
Event_CurWeapon(id)
{
  if(!is_user_alive(id))
      return
       
 
if(get_user_weapon(id) != CSW_M249 && g_old_weapon[id] == CSW_M249)  
 
{
      update_specialammo(id, g_thanatos7_ammo[id], 0)
  }
  g_old_weapon[id] = get_user_weapon(id)
       
  replace_weapon_models
(id, read_data(2))
}

replace_weapon_models(id, weaponid)
{
  switch (weaponid)
  {
      case CSW_M249:
      {
          if(g_had_thanatos7[id])
          {
              set_pev(id, pev_viewmodel2, v_model)
              set_pev(id, pev_weaponmodel2, p_model)
              update_specialammo(id, g_thanatos7_ammo[id], g_thanatos7_ammo[id] > 0 ? 1 : 0)
              g_reload[id] = 1
             
if(g_mode[id] == MODE_NOLMAL)
              {
                  if(g_old_weapon[id] != CSW_M249)  
                 
{
                      set_weapon_anim(id, DRAW)
                      set_weapons_timeidle(id, CSW_M249, 2.0)
                      set_player_nextattackx(id, 2.0)

                      remove_task(id)
                      message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
                      write_string("weapon_thanatos7")
                      write_byte(3)
                      write_byte(200)
                      write_byte(-1)
                      write_byte(-1)
                      write_byte(0)
                      write_byte(4)
                      write_byte(CSW_M249)
                      write_byte(0)
                      message_end()
                  }
              }
              else if(g_mode[id] == MODE_BOLT && g_thanatos7_ammo[id] == 1)
              {
                  if(g_old_weapon[id] != CSW_M249)  
                 
{
                      set_weapon_anim(id, BDRAW)
                      set_weapons_timeidle(id, CSW_M249, 2.0)
                      set_player_nextattackx(id, 2.0)
                       
                      remove_task
(id)
                      message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
                      write_string("weapon_thanatos7")
                      write_byte(3)
                      write_byte(200)
                      write_byte(-1)
                      write_byte(-1)
                      write_byte(0)
                      write_byte(4)
                      write_byte(CSW_M249)
                      write_byte(0)
                      message_end()
                  }
              }
          }
      }
  }
  g_old_weapon[id] = get_user_weapon(id)
}

public
fw_AddToPlayer_Post(weapon, id)
{
  if(!is_valid_ent(weapon) || !is_user_connected(id))
      return HAM_IGNORED
   
 
if(entity_get_int(weapon, EV_INT_WEAPONKEY) == WEAPONKEY)
  {
      g_had_thanatos7[id] = 1
      g_thanatos7_ammo
[id] = pev(weapon, pev_iuser4)
       
      message_begin
(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
      write_string("weapon_thanatos7")
      write_byte(3)
      write_byte(200)
      write_byte(-1)
      write_byte(-1)
      write_byte(0)
      write_byte(4)
      write_byte(CSW_M249)
      write_byte(0)
      message_end()
  }
  else
  {
      message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
      write_string("weapon_m249")
      write_byte(3)
      write_byte(200)
      write_byte(-1)
      write_byte(-1)
      write_byte(0)
      write_byte(4)
      write_byte(CSW_M249)
      write_byte(0)
      message_end()
  }
  return HAM_IGNORED
}

public
fw_PrimaryAttack(Weapon)
{
  new Player = get_pdata_cbase(Weapon, 41, 4)
   
 
if (!g_had_thanatos7[Player])
      return
   
  g_IsInPrimaryAttack
= 1
  pev
(Player,pev_punchangle,cl_pushangle[Player])
   
  g_clip_ammo
[Player] = cs_get_weapon_ammo(Weapon)
}

public
fw_PrimaryAttack_Post(Weapon)
{
  g_IsInPrimaryAttack = 0
 
new Player = get_pdata_cbase(Weapon, 41, 4)
   
 
new szClip, szAmmo
  get_user_weapon
(Player, szClip, szAmmo)
       
 
if(g_had_thanatos7[Player])
  {
      if(szClip <= 0) emit_sound(Player, CHAN_WEAPON, sound[5], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  }
   
 
if(g_had_thanatos7[Player])
  {
      if (!g_clip_ammo[Player])
          return
           
     
new Float:push[3]
      pev(Player,pev_punchangle,push)
      xs_vec_sub(push,cl_pushangle[Player],push)
       
      xs_vec_mul_scalar
(push,get_pcvar_float(cvar_recoil_thanatos7),push)
      xs_vec_add(push,cl_pushangle[Player],push)
      set_pev(Player,pev_punchangle,push)
      emit_sound(Player, CHAN_WEAPON, sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
      if(g_mode[Player] == MODE_NOLMAL)
      {    
          set_weapon_anim
(Player, SHOOT1)
      }
      else if(g_mode[Player] == MODE_BOLT)
      {
          set_weapon_anim(Player, BSHOOT1)
      }
       
 
}
}

public
fw_CmdStart(id, uc_handle, seed)
{
  if(!is_user_alive(id) || !is_user_connected(id))
      return
  if(get_user_weapon(id) != CSW_M249 || !g_had_thanatos7[id])
      return
   
 
static ent; ent = fm_get_user_weapon_entity(id, CSW_M249)
  if(!pev_valid(ent))
      return
       
 
new szClip, szAmmo
  get_user_weapon
(id, szClip, szAmmo)
   
 
static CurButton
  CurButton
= get_uc(uc_handle, UC_Buttons)
   
 
if(CurButton & IN_ATTACK2 && szClip >= 1)
  {
      CurButton &= ~IN_ATTACK2
      set_uc
(uc_handle, UC_Buttons, CurButton)
       
     
if(get_pdata_float(ent, 46, 4) > 0.0 || get_pdata_float(ent, 47, 4) > 0.0)  
         
return
           
     
if(g_mode[id] == MODE_NOLMAL)
      {
          set_weapons_timeidle(id, CSW_M249, 4.0)
          set_player_nextattackx(id, 4.0)
          set_weapon_anim(id, SCYTHERELOAD)
          g_reload[id] = 0
          emit_sound
(id, CHAN_WEAPON, sound[8], 1.0, ATTN_NORM, 0, PITCH_NORM)
          set_task(0.1, "change_mode", id)
          g_mode[id] = MODE_CHANGING_1
       
     
}
      else if(g_mode[id] == MODE_BOLT)
      {
          if(g_thanatos7_ammo[id] == 0)
              return
               
          set_weapons_timeidle
(id, CSW_M249, 4.0)
          set_player_nextattackx(id, 4.0)
          Scythe_Shoot(id)
          static Float:PunchAngles[3]
          PunchAngles[0] = -10.0
          update_specialammo
(id, g_thanatos7_ammo[id], 0)
          g_thanatos7_ammo[id]--
          update_specialammo(id, g_thanatos7_ammo[id], g_thanatos7_ammo[id] > 0 ? 1 : 0)
          g_reload[id] = 0
          set_weapon_anim
(id, SCYTHESHOOT)
          emit_sound(id, CHAN_WEAPON, sound[9], 1.0, ATTN_NORM, 0, PITCH_NORM)
          set_task(0.1, "change_mode", id)
          g_mode[id] = MODE_CHANGING_2
     
}
  }
}

public
change_mode(id)
{
  if(g_mode[id] == MODE_CHANGING_1)
  {
      g_mode[id] = MODE_NOLMAL
      set_task
(3.5, "fil_scythe", id)
  }
  else if(g_mode[id] == MODE_CHANGING_2)
  {
      g_reload[id] = 1
      g_mode
[id] = MODE_NOLMAL
 
}
}

public
fil_scythe(id)
{
  set_weapons_timeidle(id, CSW_M249, 0.5)
  set_player_nextattackx(id, 0.5)
  g_mode[id] = MODE_BOLT
  update_specialammo
(id, g_thanatos7_ammo[id], 0)
  g_thanatos7_ammo[id]++
  update_specialammo(id, g_thanatos7_ammo[id], 1)
  reload_on(id)
}

public
reload_on(id)
{
  g_reload[id] = 1
}

public
Scythe_Shoot(id)
{
  static Float:StartOrigin[3], Float:TargetOrigin[3], Float:angles[3], Float:angles_fix[3]
  get_position(id, 2.0, 4.0, -1.0, StartOrigin)

  pev(id,pev_v_angle,angles)
  Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
  if(!pev_valid(Ent)) return
  angles_fix[0] = 360.0 - angles[0]
  angles_fix[1] = angles[1]
  angles_fix[2] = angles[2]
  set_pev(Ent, pev_movetype, MOVETYPE_FLY)
  set_pev(Ent, pev_owner, id)
   
  entity_set_string
(Ent, EV_SZ_classname, "scythe")
  engfunc(EngFunc_SetModel, Ent, SCYTHE_MODEL)
  set_pev(Ent, pev_mins,{ -0.1, -0.1, -0.1 })
  set_pev(Ent, pev_maxs,{ 0.1, 0.1, 0.1 })
  set_pev(Ent, pev_origin, StartOrigin)
  set_pev(Ent, pev_angles, angles_fix)
  set_pev(Ent, pev_solid, SOLID_BBOX)
  set_pev(Ent, pev_frame, 0.0)
  set_entity_anim(Ent, 1)
  entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.01)
   
 
static Float:Velocity[3]
  fm_get_aim_origin(id, TargetOrigin)
  get_speed_vector(StartOrigin, TargetOrigin, 750.0, Velocity)
  set_pev(Ent, pev_velocity, Velocity)
}

public
fw_Touch(Ent, Id)
{
  // If ent is valid
  if(!pev_valid(Ent))
      return
  if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
      return
       
  set_pev
(Ent, pev_movetype, MOVETYPE_NONE)
  set_pev(Ent, pev_solid, SOLID_NOT)
  set_entity_anim(Ent, 1)
  entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.01)
   
  set_task
(0.1, "action_scythe", Ent)
  set_task(9.0, "remove", Ent)
}

public
remove(Ent)
{
  if(!pev_valid(Ent))
      return
       
  remove_entity
(Ent)
}

public
action_scythe(Ent)
{
  if(!pev_valid(Ent))
      return
       
  Damage_scythe
(Ent)
}

public
Damage_scythe(Ent)
{
  if(!pev_valid(Ent))
      return
   
 
static id; id = pev(Ent, pev_owner)
  new Float:origin[3]
  pev(Ent, pev_origin, origin)
   
 
// Alive...
  new a = FM_NULLENT
 
// Get distance between victim and epicenter
  while((a = find_ent_in_sphere(a, origin, 80.0)) != 0)
  {
      if (id == a)
          continue
   
     
if(pev(a, pev_takedamage) != DAMAGE_NO)
      {
          ExecuteHamB(Ham_TakeDamage, a, id, id, get_pcvar_float(cvar_dmg_scythe), DMG_BULLET)
      }
  }
  set_task(0.1, "action_scythe", Ent)
}
   
public fw_Idleanim(Weapon)
{
  new id = get_pdata_cbase(Weapon, 41, 4)
  g_reload[id] = 1

 
if(!is_user_alive(id) || !g_had_thanatos7[id] || get_user_weapon(id) != CSW_M249)
      return HAM_IGNORED;
   
 
if(g_mode[id] == MODE_NOLMAL && g_thanatos7_ammo[id] == 0 && get_pdata_float(Weapon, 48, 4) <= 0.25)
  {
      set_weapon_anim(id, IDLE)
      set_pdata_float(Weapon, 48, 20.0, 4)
      return HAM_SUPERCEDE;
  }
   
 
if(g_mode[id] == MODE_BOLT && g_thanatos7_ammo[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25)  
 
{
      set_weapon_anim(id, random_num(BIDLE, BIDLE2))
      set_pdata_float(Weapon, 48, 20.0, 4)
      return HAM_SUPERCEDE;
  }

  return HAM_IGNORED;
}

public
update_ammo(id)
{
  if(!is_user_alive(id))
      return
   
 
static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, "weapon_m249", id)
  if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)    
   
  cs_set_user_bpammo
(id, CSW_M249, 0)
   
  engfunc
(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
  write_byte(1)
  write_byte(CSW_M249)
  write_byte(-1)
  message_end()
   
  message_begin
(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
  write_byte(3)
  write_byte(g_thanatos7_ammo[id])
  message_end()
}

public
update_specialammo(id, Ammo, On)
{
  static AmmoSprites[33]
  format(AmmoSprites, sizeof(AmmoSprites), "number_%d", Ammo)
     
  message_begin
(MSG_ONE_UNRELIABLE, g_Msg_StatusIcon, {0,0,0}, id)
  write_byte(On)
  write_string(AmmoSprites)
  write_byte(42) // red
  write_byte(212) // green
  write_byte(255) // blue
  message_end()
}

public
fw_ItemPostFrame( wpn )
{
  new id = pev(wpn, pev_owner)
  if(!is_user_connected(id))
      return HAM_IGNORED
   
 
if(!g_had_thanatos7[id])
      return HAM_IGNORED
       
 
if(g_reload[id] == 0)
      return HAM_IGNORED
               
 
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
  new iClip = get_pdata_int(wpn, m_iClip, WEAP_LINUX_XTRA_OFF)
  new fInReload = get_pdata_int(wpn, m_fInReload, WEAP_LINUX_XTRA_OFF)
   
 
if(fInReload && flNextAttack <= 0.0)
  {
      new j = min(get_pcvar_num(cvar_clip_thanatos7) - iClip, iBpAmmo)
      set_pdata_int(wpn, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
      cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)
      set_pdata_int(wpn, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
      fInReload = 0
 
}
  return HAM_IGNORED
}

public
fw_Reload( wpn ) {
  new id = pev(wpn, pev_owner)
  if(!is_user_connected(id))
      return HAM_IGNORED
   
 
if(!g_had_thanatos7[id])
      return HAM_IGNORED
       
 
if(g_reload[id] == 0)
      return HAM_IGNORED
               
  g_thanatos7_TmpClip
[id] = -1
 
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
  new iClip = get_pdata_int(wpn, m_iClip, WEAP_LINUX_XTRA_OFF)
  if(iBpAmmo <= 0)
      return HAM_SUPERCEDE
   
 
if(iClip >= get_pcvar_num(cvar_clip_thanatos7))
      return HAM_SUPERCEDE
   
  g_thanatos7_TmpClip
[id] = iClip
 
return HAM_IGNORED
}

public
fw_Reload_Post(weapon) {
  new id = pev(weapon, pev_owner)
  if(!is_user_connected(id))
      return HAM_IGNORED
       
 
if(!g_had_thanatos7[id])
      return HAM_IGNORED
       
 
if(g_thanatos7_TmpClip[id] == -1)
      return HAM_IGNORED
       
 
if(g_reload[id] == 0)
      return HAM_IGNORED
       
  set_pdata_int
(weapon, m_iClip, g_thanatos7_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  set_pdata_float(weapon, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
  set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
  set_pdata_int(weapon, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
   
 
if(g_mode[id] == MODE_NOLMAL && g_thanatos7_ammo[id] == 0)
  {
      set_weapon_anim(id, RELOAD)
      set_pdata_float(weapon, 48, 20.0, 4)
  }
  else if(g_mode[id] == MODE_BOLT && g_thanatos7_ammo[id] == 1)
  {
      set_weapon_anim(id, BRELOAD)
      set_pdata_float(weapon, 48, 20.0, 4)
  }
  return HAM_IGNORED
}

public
fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
  if ((eventid != g_orig_event_thanatos7) || !g_IsInPrimaryAttack)
      return FMRES_IGNORED
 
if (!(1 <= invoker <= g_MaxPlayers))
      return FMRES_IGNORED

  playback_event
(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
   
 
return FMRES_SUPERCEDE
}

stock set_weapon_anim(id, anim)
{
  if(!is_user_alive(id))
      return
   
  set_pev
(id, pev_weaponanim, anim)
   
  message_begin
(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
  write_byte(anim)
  write_byte(pev(id, pev_body))
  message_end()
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
  new_velocity[0] = origin2[0] - origin1[0]
  new_velocity[1] = origin2[1] - origin1[1]
  new_velocity[2] = origin2[2] - origin1[2]
  static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
  new_velocity[0] *= num
  new_velocity
[1] *= num
  new_velocity
[2] *= num
   
 
return 1;
}

stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
  static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
   
  pev
(id, pev_origin, vOrigin)
  pev(id, pev_view_ofs, vUp) //for player
  xs_vec_add(vOrigin, vUp, vOrigin)
  pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
   
  angle_vector
(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
  angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
  angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
   
  vStart
[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
  vStart
[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
  vStart
[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}

stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
  if(!is_user_alive(id))
      return
       
 
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
  if(!pev_valid(entwpn))  
     
return
       
  set_pdata_float
(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
  set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
  set_pdata_float(entwpn, 48, TimeIdle + 0.5, OFFSET_LINUX_WEAPONS)
}

stock set_player_nextattackx(id, Float:nexttime)
{
  if(!is_user_alive(id))
      return
       
  set_pdata_float
(id, m_flNextAttack, nexttime, 5)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
  return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock set_entity_anim(ent, anim)
{
  entity_set_float(ent, EV_FL_animtime, get_gametime())
  entity_set_float(ent, EV_FL_framerate, 1.0)
  entity_set_int(ent, EV_INT_sequence, anim)    
}  




[/spoiler]
[+] 1 user says Thank You to GabsHp for this post
Responder



Mensajes en este tema
RE: agregar arma segundaria al rr1 - por GabsHp - 04-05-2019, 04:06 AM
RE: agregar arma segundaria al rr1 - por GOKU2019 - 04-05-2019, 09:55 PM
RE: agregar arma segundaria al rr1 - por [F]RO5T - 04-05-2019, 10:46 PM
RE: agregar arma segundaria al rr1 - por GOKU2019 - 04-05-2019, 10:49 PM
RE: agregar arma segundaria al rr1 - por [F]RO5T - 04-05-2019, 11:02 PM
RE: agregar arma segundaria al rr1 - por GOKU2019 - 04-05-2019, 11:09 PM
RE: agregar arma segundaria al rr1 - por STRIKEZ - 04-06-2019, 02:48 AM
RE: agregar arma segundaria al rr1 - por GOKU2019 - 04-06-2019, 03:37 AM
RE: agregar arma segundaria al rr1 - por GabsHp - 04-06-2019, 04:09 AM
RE: agregar arma segundaria al rr1 - por GOKU2019 - 04-06-2019, 05:35 AM
RE: agregar arma segundaria al rr1 - por GabsHp - 04-06-2019, 05:47 AM
RE: agregar arma segundaria al rr1 - por GOKU2019 - 04-06-2019, 06:17 AM
RE: agregar arma segundaria al rr1 - por STRIKEZ - 05-02-2019, 10:48 AM
RE: agregar arma segundaria al rr1 - por xCherryGun - 05-02-2019, 01:29 PM



Usuarios navegando en este tema:
3 invitado(s)



Sobre M X E M E X I C O

Comunidad MxE © 2020 - La mejorar comunidad de Counter Strike 1.6 .