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[APORTE] bb_classe Zombie hunter

PlayEasymx Sin conexión
User
#1
Hoy les traigo Zombie hunter para BASEBUILDER!

Credits:
 [b]DJHD!
Muchos an de jugar Left 4 the dead 1 o 2, les traigo este Zombie para Basebuilder, incluye poder saltar lo alto que kieras cambiando una CVAR.

INSTALACION:
Desactiva el bb_class65, bb_zombie_class Lo pones en addons/plugin.
ACTIVAS EL PLUGIN Y LISTO.

amx_cvar "zp_hunter_jump_force" "400"
Entre mas le suvas, mas salto brinca.
amx_cvar "zp_hunter_jump_cooldown" "20" Tiempo En que tarda en recargar para usar el salto.

NOMBRE, KNIFE, GRAV, SPEED, FLAG, INFO
-EDITAS DESDE ESTA PARTE DEL CODIGO:

[/b]

Código PHP:
<?php 
new const zclass_name[] = "Hunter Zombie" // NOMBRE DEL ZOMBIE
new const zclass_info[] = "Salto + HP+ Speed" // INFORMACION QUE TIENE
new const zclass_model[] = "SVL_Hunter_Zombie" MODEL DEL ZOMBIE
new const zclass_clawmodel[] = "v_knife_zombie_hunter" // v_MODEL DEL ZOMBIE (MANOS)

const zclass_health = 3000 // VIDA
const zclass_speed = 300 // SPEED

const Float:zclass_gravity = 0.6 //GRAV
const Float:zclass_knockback = 1.0 // no me acuerdo :'v
const zclass_adminflags = ADMIN_ADMIN // FLAG, "ADMIN_ADMIN" = ES ADMIN. "ADMIN_ALL" = NO ADMIN
[b]
CODIGO:

[/b]

Código PHP:
<?php 
/*================================================================================

-----------------------------------
-*- [ZP] Hunter L4D -*-
-----------------------------------

~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~

This zombie has long jumps as well as the popular game L4D2
Well, this time the skill is good and better,
to jump you have to press Ctrl + E and look where you want to jump.

================================================================================*/

#include <amxmodx>
#include <basebuilder>
#include <hamsandwich>
#include <fun>
#include <cstrike>
#include <amxmisc>
#include <fakemeta>

/*================================================================================
[Customizations]
=================================================================================*/
new const g_spawm_blody[][] =  { "basebuilder/spawn_hunter.wav" }

#define KILL_HUNTER  "basebuilder/die_hunter.wav"
// Zombie Attributes
new const zclass_name[] = "Hunter Zombie"
new const zclass_info[] = "Salto + HP+ Speed"
new const zclass_model[] = "SVL_Hunter_Zombie"
new const zclass_clawmodel[] = "v_knife_zombie_hunter"

const zclass_health = 3000
const zclass_speed = 300

const Float:zclass_gravity = 0.6
const Float:zclass_knockback = 1.0
const zclass_adminflags = ADMIN_ADMIN

new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" }

/*================================================================================
Customization ends here!
Any edits will be your responsibility
=================================================================================*/

// Variables
new g_hunter

// Arrays
new Float:g_lastleaptime[33]

// Cvar pointers
new cvar_force, cvar_cooldown

// Plugin info.
#define PLUG_VERSION "0.2"
#define PLUG_AUTHOR "DJHD!"

/*================================================================================
[Init, CFG and Precache]
=================================================================================*/

public plugin_precache()
{
precache_sound(KILL_HUNTER)
// Register the new class and store ID for reference
g_hunter = bb_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback, zclass_adminflags)

// Sound
static i
for(i = 0; i < sizeof leap_sound; i++)precache_sound(leap_sound[i])
for(
i = 0; i < sizeof g_spawm_blody; i++) precache_sound(g_spawm_blody[i])
}

public
plugin_init()
{
// Plugin Info
register_plugin("[ZP] Zombie Class: Hunter L4D2 Zombie", PLUG_VERSION, PLUG_AUTHOR)

// Forward
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")

// Cvars
cvar_force = register_cvar("zp_hunter_jump_force", "520")
cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "20")
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
register_forward(FM_EmitSound, "fm_emitsound")

static
szCvar[30]
formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUG_VERSION, PLUG_AUTHOR)
register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
}

/*================================================================================
[Zombie Plague Forwards]
=================================================================================*/


/*================================================================================
[Main Forwards]
=================================================================================*/

public fw_PlayerPreThink(id)
{
if(!
is_user_alive(id))
return


if(
is_user_connected(id))
{
if (
allowed_hunterjump(id))
{
static
Float:velocity[3]
velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)
set_pev(id, pev_velocity, velocity)

emit_sound(id, CHAN_STREAM, leap_sound[random_num(0, sizeof leap_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)


// Set the current super jump time
g_lastleaptime[id] = get_gametime()

}
}
}
/*================================================================================
[Internal Functions]
=================================================================================*/

allowed_hunterjump(id)
{
   
if (!zp_get_user_zombie(id))
return
false

if (bb_get_user_zombie_class(id) != g_hunter)
return
false

if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)))
return
false

static buttons
buttons
= pev(id, pev_button)

// Not doing a longjump (added bot support)
if (!(buttons & IN_ATTACK2) && !is_user_bot(id))
return
false

static Float:cooldown
cooldown
= get_pcvar_float(cvar_cooldown)

if (
get_gametime() - g_lastleaptime[id] < cooldown)
return
false

return true
}

public
fm_emitsound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
   if(!bb_is_user_zombie(id))
       return;
       
   if
(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3))
   {
       new class = bb_get_user_zombie_class(id);
       
       if
(class == g_hunter)
            emit_sound( id, channel, KILL_HUNTER, volume, attn, flags, pitch)
    }
 /* else if((sample[7] == 'b' && sample[8] == 'h' && sample[9] == 'i' && sample[10] == 't') || (sample[7] == 'h' && sample[8] == 'e' && sample[9] == 'a' && sample[10] == 'd'))
   {
       if( bb_get_user_zombie_class(id) == g_bloody)
           emit_sound( id, channel, g_sound_neme[random(sizeof(g_sound_neme))], volume, attn, flags, pitch)*/
}

public
ham_PlayerSpawn_Post(id)
{
if (!
is_user_alive(id))
return ;

if(
bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_hunter)
    {
    emit_sound(id, CHAN_STREAM, g_spawm_blody[random_num(0, sizeof g_spawm_blody -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
   }
}
[+] 1 user says Thank You to PlayEasymx for this post
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Sky^^ Sin conexión
User
#2
No explicas bien las cosas y la verdad se me hace innecesario aportar algo que está en Internet. v:
[Imagen: 76561198095047868.png]

Perfil de amxmodx-es: Skylar
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PlayEasymx Sin conexión
User
#3
(06-26-2017, 08:13 PM)Sky^^ escribió: No explicas bien las cosas y la verdad se me hace innecesario aportar algo que está en Internet.  v:

Si pero esta aportado solo para zp :whatever:

Gracias, eso vere En mis próximos aportes.
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